An infected virtual reality
In the first video we can see a first contact with the teleportation system (from point A to point B). This is one of the ways in which we can move with Alyx across the stage, an ideal control system for those who plan to play sitting or without too many movements.
This method of control will allow us to take the character to a more advanced position by clicking on the point on the floor to which we want to move. It is possibly a comfortable way to not move too much, although personally it makes me dizzy when losing the location at all times (that is at least what I have felt with other games with the same movement mechanics).
The second video, however, presents the movement style of locomotion. Let’s say it is a continuous movement that occurs progressively. We will also go from point A to point B, but in a smooth and progressive way, without jumps.
The result is a form of play that goes back to a programmed kinematics, with the proviso that in certain actions we really take control of the scene. It can be one of the most enjoyable ways to play Half-Life: Alyx.
Half-Life: Alyx is available March 23rd and is playable with all SteamVR-compatible VR headsets. Watch three new pieces of in-game footage: https://t.co/lARYoLsCos
– Valve (@valvesoftware) March 2, 2020
And finally, a third video shows us the most complex and complete control method. This is the movement of continuous locomotion, which is a mixture of the two previous ones, but without producing jumps in the image (as it happens with the black fades of the first method). This also, combined with the freedom of movement, will allow you to have total control of the character in action scenes, being able to cover ourselves behind elements of the stage and attack the enemies in a more tactical way.
As you can see, the possibilities are endless, since simple movements will allow us to see where we could not appear before, and to chain a series of actions that will now feel completely natural, such as returning a grenade or reaching an object that is located to the other. side of an obstacle.
If you want to know which glasses are compatible with Half-Life: Alyx, you just have to take a look at the list we have prepared with all the details about it.