Retro gaming on Android TV Boxes. What is the best Android powered TV box for gaming?
Everyone loves all of the classic retro games. Well, here at EntertainmentBox we are no different. In fact we love them that much we have collated all of the best emulators and roms for you.
Well now you can play all the classics on you Android TV box or Android phone.
Do you miss the classic days of the Commodore 64 or perhaps the original playstation one. Pine no more. Using your browser on your Android TV Box or Android phone, follow the links below to start playing the classics.
First for Retro gaming on Android TV Boxes you need to download the actual emulator for your desired gaming platform. Then you can simply down load the various game stores to get all of the classic games.
If you are greedy and want it all, and let’s face it. Why wouldn’t you.Then simply scroll down to the bottom and download it all as a zip file.
Job done. Retro gaming on Android TV Boxes.
If you need a controller to play all of these games then why not check here.
What is the best Android TV powered box for gaming?
The T8 V4 has it all when your thinking about a gaming TV BOX, with an internal SATA port you can connect A HDD for easy access to your roms or games you could have.
Ebox has designed the T8 V4 with gaming in mind. With an internal SATA port you can connect A HDD for easy access . When used with the Ebox Game Controller, sold separately, that gives you an Xbox-style game controller to play all the games the Android platform offers.This set-top box isn’t only for watching movies.
Gaming controller APK’s
ONE CLICK DOWNLOAD ALL APK’S
Click here to download all of the above as a zip file (you will need file manager HD to open a zip file).
A TV Box gives you the opportunity to play the best Retro games ever created. This is our Best Retro Games
Super Mario Bros. 3
The first game of our Best Retro Games Part 1 is Super Mario Bros 3. Having pretty much invented the platform game, Nintendo reinvented it with the secret-packed Super Mario Bros. 3, then repeated it with Super Mario World. The two best side-scrollers of all time, it’s a heck of a job to separate them. The sprawling ambition of SMB3 or the invention of SMW? The Frog Suit or Yoshi? The Super Leaf or the Cape Feather? We’ve plumped for SMB3, but they’re so close to gaming perfection, there’s nothing in it.
For a certain generation, football rivalry wasn’t just between Fifa and Pro Evo. It was the pace and banana shots of Kick Off versus the sharp passing game of Sensible Soccer. For our money, Sensi wins: it gave a glimpse at tiki-taka way before Barca made it fashionable.
Out Run is a 3D third-person racing game. The player controls a car, a Ferrari Testarossa Spider, from a rear third-person perspective. In contrast to other third-person racing games at the time where the camera is some distance above the horizon to see into the distance, Out Run places the camera near the ground, directly behind the car, simulating a Ferrari driver’s perspective view and limiting the player’s view into the distance.The road also curves and dips, which, combined with the low perspective, increases the challenge by making it difficult to see what is on the other side of a hill.
The player must race to the end of each stage as fast as possible against a time limit while avoiding traffic. At the end of each stage, the player is presented with a fork in the road where the player must choose one of two stages. The left route presents an easier stage, while the right offers a greater challenge. Passing through checkpoints awards the player with extra time. Once the timer reaches zero or the player completes the race, the game ends. In addition to the nonlinear gameplay, Out Run also offered the choice of music to listen to while driving, represented as radio stations.
Super Mario Kart
Super Mario Kart is a kart racing game featuring several single and multiplayer modes. During the game, players take control of one of eight Mario franchise characters and drive karts around tracks with a Mario franchise theme. In order for them to begin driving, Lakitu will come in with the traffic light hanging on a fishing pole, which starts the countdown. When the light turns green, the race or battle officially begins. During a race, the player’s viewpoint is from behind his or her kart. The goal of the game is to either finish a race ahead of other racers, who are controlled by the computer and other players, or complete a circuit in the fastest time. There is also a battle mode in which the aim is to attack the karts of the other human players.
More about this game
Tiles marked with question marks are arrayed on the race tracks; they give special abilities (power ups) to a player’s kart if the vehicle passes over them. Power-ups, such as the ability to throw shells and bananas, allow racers to hit others with the objects, causing them to spin and lose control. A kart that obtains the star power-up is temporary invulnerable to attack. Computer players have specific special powers associated with each character, that they are able to use throughout the race. Lines of coins are found on the tracks in competitive race modes. By running over these coins, a kart collects them and increases its top speed. Having coins also helps players when their kart is hit by another: instead of spinning and losing control, they lose a coin. Coins are also lost when karts are struck by power-ups or fall off the tracks.
The game features advanced maneuvers such as power sliding and hopping. Power sliding allows a kart to maintain its speed while turning, although executing the maneuver for too long causes the kart to spin. Hopping helps a kart execute tighter turns: the kart makes a short hop and turns in the air, speeding off in the new direction when it lands.Reviewers praised Super Mario Kart‘s gameplay, describing the battle mode as “addictive” and the single player gameplay as “incredible”. IGN stated that the gameplay mechanics defdined the genre.
It’s odd to think that a game centring on finding the best way to successfully arrange a group of coloured shapes should have been at its best when played on a machine that was incapable of displaying more than four shades of greenish-grey. But, regardless, the Game Boy version of Alexei Pajitnov’s opus was simply the perfect match between game and hardware.
The first one in our Best Retro Games Part 2 is Duck Hunt. A precursor to the modern first-person shooter, Duck Hunt didn’t allow you to blast zombies, mutants or even mutant zombies. But lowering the waterfowl population was just as satisfying. Perhaps it was the bundled NES Zapper – one of the finest lightguns we’ve wielded. Or maybe it was the chance to wipe the smirk off of that dog’s face.
Duck Hunt is a shooter game. Its objective is to shoot moving targets on the television screen in mid-flight. The game is played from a first-person perspective. It requires the NES Zapperlight gun, which the player aims and fires at the screen. Each round consists of a total of ten targets to shoot. Depending on the game mode the player selects prior to beginning play, one or two targets will appear on the scree. This happens at any given time and the player has three shots, or attempts, to hit them before they disappear.
More reasons to include this game in Best Retro Games
The player is required to successfully shoot a minimum number of targets in order to advance to the next round; failure will result in a game over. The difficulty increases as the player advances to higher rounds; targets will move faster and the minimum number of targets to shoot will increase. The player receives points upon shooting a target and will also receive bonus points for shooting all ten targets in a single round. Duck Hunt keeps track of the players’ highest score for all games played in a single session.
Duck Hunt has three different game modes to choose from. In “Game A” and “Game B”, the targets are flying ducks in a woodland area, and in “Game C” the targets are clay pigeons that are fired away from the player’s perspective into the distance. In “Game A”, one duck will appear on the screen at a time while in “Game B” two ducks will appear at a time.”Game A” allows a second player to control the movement of the flying ducks by using a normal NES controller. The gameplay starts at Round 1 and may continue up to Round 99. If the player completes Round 99, he or she will advance to Round 0. This is a kill screen (in “Game A”) where the game behaves erratically, such as targets that move haphazardly or don’t appear at all, and eventually ends.
THE LEGEND OF ZELDA: A LINK TO THE PAST
The second in our Best Retro Games Part 2 is an amazing one. If Super Metroid taught us to fear the unknown, Link’s epic quest made it exciting again. A top-down Hyrule rammed with secrets and surprises, it’s a delight to explore. Not least when you figure out how the light and dark worlds slot together. Unlike these days where you have a nudge if you stray too far, here you’re encouraged to get gloriously, hopelessly lost – and you’ll have a whale of a time doing so.
Instead of continuing to use the side-scrolling perspective introduced to the series by Zelda II: The Adventure of Link, A Link to the Past reverts to an overhead perspective similar to that of the original.The Link to the Past still uses mechanics and concepts from the original game. It also introduces new elements and innovations. For instance, arrows are now separate items, as bombs are in the original, instead of using a Rupee to fire an arrow.
More reasons to include this game in Best Retro Games
A Link to the Past also takes concepts from The Adventure of Link, such as the magic meter, which is used by items such as the Lamp. Control of Link is more flexible than in previous games. Now he can walk diagonally and can run with the aid of the Pegasus Boots (Pegasus Shoes in the GBA version). They improved Link’s sword attack to swing sideways instead of merely stabbing forward; this gives his sword a broader range and makes combat easier. Link swings his sword as the default attack in future Zelda games, although stabbing is also possible in the later3D incarnations.
Recurring items and techniques were introduced for the first time in A Link to the Past, such as the Hookshot, the Master Sword, the Spin Attack technique, the Flute (even though its icon is an ocarina), and the Pegasus Boots. Heart Containers that increase the player’s maximum health (hit points) in the earlier two games are present. Also, many are split into “Pieces of Heart”, four of which make up one Heart Container. Most of them are well hidden, adding replay value to the game. All dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to land on lower levels.
A Link to the Past is the first appearance of what would subsequently become a major Zelda trademark: the existence of two parallel worldsbetween which the player travels. The first, called the Light World, is the ordinary Hyrule where Link grew up with his uncle. The second is what was once the Sacred Realm, but became the Dark World when Ganon acquired the Triforce. The Dark World is a corrupted version of Hyrule; the water is a dark, unpleasant blue-green color. In addition the grass is dead, skulls replace rocks and pots, and trees have faces.
More things about this game
People change forms in the Dark World based on their nature; without an item to prevent it (in this case, the Moon Pearl), Link turns into a pink rabbit. Each location in the Light World corresponds to a similar location in the Dark World. Usually with a similar physical structure but an opposite nature. E.g. a desert in the Light World corresponds to a swamp in the Dark World, a peaceful village in the Light World corresponds to a dilapidated town of thieves in the Dark World.
Link can travel from the Dark World to the Light World at almost any outside location by using the Magic Mirror. You can travel back to the Dark World again from the same location. He does that by using a temporary portal left behind on the map at the point where he reappears in the Light World. Otherwise, Link must use hidden warp locations throughout the Light World. He does that in order to travel from the Light World to the Dark World. Travel between worlds allows for puzzles in A Link to the Past that exploit structural differences between the Light and Dark Worlds. As Link may travel to otherwise inaccessible areas in one world by warping from parallel but accessible locations in the other world
The first game in our Best Retro Games Part 3 is Space Invaders. Forget Gears Of War, Taito’s 1978 classic was the first cover shooter, as you attempt to fend off an extraterrestrial force. Your pulse would quicken along with the music as the aliens came closer, while blasting the flying saucer was as satisfying as a Call Of Dutyheadshot.
Space Invaders is a two-dimensional fixed shooter game in which the player controls a lasercannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As you defeat more aliens, the aliens’ movement and the game’s music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue without end.
The aliens attempt to destroy the cannon by firing at it while they approach the bottom of the screen. If they reach the bottom, the alien invasion is successful and the game ends. A special “mystery ship” will occasionally move across the top of the screen and award bonus points if destroyed. several stationary defense bunkers partially protect the laser canon. The number varies by version—that are gradually destroyed by a numerous amount of blasts from the aliens or player.
Streets of Rage 2
Two players, two pads, too many fizzy drinks: the only way to play Sega’s bruising brawler was with a partner. It was a rival to Capcom’s Final Fight, but this game definitely had the edge, which was partly due to Yuzo Koshiro’s particularly memorable score.
A year has passed since the events of Streets of Rage. To celebrate the defeat of the mysterious ‘Mr. X’ and his syndicate the previous year, Adam Hunter, Axel Stone and Blaze Fielding met at their favorite nightspot in the city and spent their time reminiscing about their vigilante crusade against ‘Mr. X’ and his organization. Axel and Blaze had moved out of the city after the adventure from last year. In addition, Axel has begun working as a part-time bodyguard and Blaze teaches dance classes. Adam has since rejoined the police force and lives in a small house with his younger brother.
The next morning, Axel received a phone call from Eddie ‘Skate’ Hunter, Adam’s younger brother. Skate had arrived at home from school and was shocked to find his house in ruin and his older brother missing. Attached to the front door was a picture of Adam chained to a wall at the feet of Mr. X. The criminals began to retake the streets once more. Beatings and lootings took place regularly and in broad daylight. Chaos reigned in the city, far worse than before.
There aren’t many games to have ever captured the sense of bleak isolation as expertly as this SNES classic. As bounty hunter Samas Aran dropped into a desolate world, it’s an homage to Alien. This also evokes the same gnawing tension as Ridley Scott’s cinematic horror, while the brooding, synth-led soundtrack prompted further shivers.
Super Metroid is an 2D, side-scrolling action-adventure game, which primarily takes place on the fictional planet Zebes—a large, open-ended world with areas connected by doors and elevators. The player controls Samus Aran as she searches the planet for a Metroid. Ridley, the leader of the Space Pirates stoled the Metroid. Samus can run, jump, crouch, and fire a weapon in eight directions. She can also perform other actions, such as wall jumping—jumping from one wall to another in rapid succession to reach higher areas.Meanwhile, the “Moon Walk” ability, named after the popular dance move of the same name, allows Samus to walk backwards while firing or charging her weapon. In addition, the heads-up display shows Samus’ health, the supply mode for reserve tanks, icons that represent weapons, and an automap that shows her location and its surroundings.
Street Fighter II Turbo
The last in our Best Retro Games Part 3 is a special game.It’s smoky arcades filled with old cabinets that have been left scarred from cigarette burns, and unused credits sliding down onto floors that are perpetually sticky with cheap, stale booze. Also, it is teaching friends how to do the perfect dragon punch motion. It’s beating that bigger kid by doing Blanka’s electric attack. It’s unlocking Akuma and then immediately losing half of your life bar within seconds. Apart from that, Turbo might be the definitive version of Street Fighter II, but whichever one you played, the memories will no doubt still vividly linger.
Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games.
Day of the Tentacle
The first game in our Best Retro Games Part 4 is Day of the Tentacle. No retro list would be complete without a classic point-and-click adventure. Apart from that, there’s none finer than Tim Schafer and Dave Grossman’s barmpot sci-fi. Tipping its cap to Fifties monster movies and Chuck Jones cartoons, its time-travel plotline affords you bizarre pleasures. Uproariously silly.
Day of the Tentacle follows the point-and-click two-dimensional adventure game formula, first established by the original Maniac Mansion. Players direct the controllable characters around the game world by clicking with the computer mouse. To interact with the game world, players choose from a set of nine commands arrayed on the screen. These commands include “pick up”, “use”, or “talk to”. They can also us it on an object in the world. This was the last SCUMM game to use the original interface of having the bottom of the screen being taken up by a verb selection and inventory; starting with the next game to use the SCUMM engine, Sam & Max Hit the Road, the engine was modified to scroll through a more concise list of verbs with the right mouse button and having the inventory on a separate screen.
Another one of our Best Retro Games Part 4 is Chuckie Egg. Played at a faster pace than Donkey Kong, Chuckie Egg required pixel-perfect leaps. It was home grown, intense and satisfying.
More about this game
As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. Otherwise the hens that patrol the level will eat them, causing them to pause. If the player touches a hen or falls through a gap in the bottom of the level, he loses a life. Each level is made of solid platforms, ladders and occasionally lift platforms that constantly move upwards but upon leaving the top of the screen will reappear at the bottom. Hitting the top of the screen while on one of these lifts, however, will also cause the player to lose a life.
Eight levels are defined and are played initially under the watch of a giant caged duck. Upon completion of all eight the levels you can play them again without hens, but Harry is now pursued by the freed duck who is not affected by the positioning of platforms. A second completion of all eight levels yields a third play through with both hens and the duck. A fourth pass introduces additional hens. Finally, a fifth pass has the duck and additional hens moving at a greater speed. If the player completes all forty levels then they advance to ‘level 41’ which is in fact exactly the same as level 33.
This Atari masterpiece had four players crowd around a cabinet to finish its labyrinthine levels. Which is handy for elbowing someone in the ribs if they ignored advice about shooting food.
The players, up to four at once in the arcade version, select among four playable fantasy-based characters: The Warrior, Wizard, Valkyrie, or Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armor and the Elf is the fastest in movement.
Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the exit in every level. You can locate an assortment of special items in each level that increase player’s character’s health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen.
The enemies are an assortment of fantasy monsters. This includes ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there are no bosses in the game, the most dangerous enemy is “Death”, who can not only drain a character’s health, but is difficult to destroy.
Sonic The Hedgehog II
The last one in our Best Retro Games Part 4 is a memorable game. Sega’s spiny speed merchant proved himself a worthy rival to Nintendo’s Mario with his Mega Drive debut. Apart from that, it was the spectacular loops, corkscrews and clever environmental tricks in the follow-up is the proof that his makers carried the same swagger. Also, with co-op partner Tails in tow (whose real name, Miles Prower, is one of gaming’s best dreadful puns) this blistering adventure was one of the finest two-player games of the 16-bit era and still leaves many of the modern Sonic games for dust.
The game’s two protagonists are Sonic the Hedgehog and his sidekick, Miles “Tails” Prower; Tails has idolized Sonic as a child and wants to keep up with him. The game’s premise is similar to that of the original Sonic the Hedgehog. Sonic’s nemesis, Dr. Ivo Robotnik, is planning world domination with his army of robots, which he has placed animals inside, and the power of the seven Chaos Emeralds. However, this time he is constructing an armored space station known as the Death Egg. The goal of the game is to defeat Robotnik, optionally saving as many animals as possible and collecting all seven Emeralds. By default, the game ends with Sonic riding on Tails’ biplane, the Tornado. However, if the player has collected all of the Chaos Emeralds, Sonic, in his Super Sonic form, flies alongside it
The girst game in our Best Retro Games Part 5 is Ms. Pac-Man. It introduced new maps and was harder. This gender-confused pill gobbler made for the most successful US-produced coin-op. Ms. Pac-Man is an arcade video game from the Golden Age. Illinois-based Bally/Midway Manufacturing corporation produced this game.
They released Ms Pac-Man in North America in January 1982, and is one of the most popular arcade video games of all time. This popularity led to its adoption as an official title by Namco by the creator of Pac-Man, which was released in the United States in late 1980. Ms Pac-Man introduced a female protagonist, new maze designs, and several other improved gameplay changes over the original Pac-Man. Ms Pac-Man became the most successful American-produced arcade game, selling 115,000 arcade cabinets.
If you think modern games are too easy, this Spectrum hit is the remedy. All 20 screens host a clutch of wild and unpredictable hazards. If they released it now, it would have an easy mode and a dubstep soundtrack; best stick with the original.
At the time, its stand-out features included in-game music and sound effects. Also, it had high replay value, and colourful graphics. Of course, they were well designed for the graphical limitations of the ZX Spectrum. The Spectrum’s video display allowed the background and foreground colours to be exchanged automatically without software attention. Also, the “animated” load screen appears to swap the words Manic and Miner through manipulation of this feature.
On the Spectrum this was the first game with in-game music. Something the believed to be impossible. They did that by constantly alternating CPU time between the music and the game. This results in the music’s stuttery rhythm. The in-game music is In the Hall of the Mountain King from Edvard Grieg’s music to Henrik Ibsen’s play Peer Gynt. The music that plays during the title screen is an arrangement of The Blue Danube.
Gaming’s great gift is allowing us to indulge in the kind of behaviour society frowns upon. Doing your job well got you the high score. In addition, flinging papers all over the place and subverting suburbia was cathartic.
Paperboy is a 1985 arcade game by Atari Games originally developed in 1984. The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. The game was ported to numerous video game consoles and personal computers. The Nintendo Entertainment System (NES) version represented the first NES game developed in the United States. Also, the Sega Master System version represented the first SMS game developed in the United Kingdom. Paperboy was innovative for its theme and novel controls.
Atari’s take on table tennis brought the medium into the mainstream. Aside from its import to the industry, it’s a great game in its own right. Two dials, two bats, one ball.
Pong is a two-dimensional sports game that simulates table tennis. The player controls an in-game paddle. This is done by moving it vertically across the left side of the screen. Also, they can compete against either a computer-controlled opponent. The can laso compete with another player controlling a second paddle on the opposing side. Apart from that, players use the paddles to hit a ball back and forth. The aim is for each player to reach eleven points before the opponent. This gives the player the win.
The last game in our Best Retro Games Part 5 is Donkey Kong. The game that launched the career of a certain plumber, Nintendo’s 1981 arcade hit was pivotal. After failing the attempt to crack the US, president Hiroshi Yamauchi convinced young designer Shigeru Miyamoto to create a new game. Jumpman (renamed Mario, after the US arm’s landlord, for the game’s Stateside launch) and his simian nemesis gobbled enough quarters to keep Nintendo afloat and launch countless Kong spinoffs (pictured). The rest’s history.
The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi assigned the project to a first-time video game designer. His name was Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Miyamoto developed the scenario. He also designed the game alongside Nintendo’s chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game’s plot, and integrating multiple stages into the gameplay.
This was our Best Retro Games Part 5 . Leave your thoughts and prepare for more to come.
Android puts a greater emphasis on games than any other device. Instead of being relegated to a sub-menu, games appear on the same main screen as Android apps and recommendations.
Google has even built in some hooks for people who play games on Android phones and tablets. Because everything’s coming from the Google Play Store, you’ll likely be able to buy a game once and play it across all devices. Google is also supporting achievements, friends lists and cloud saves through its Google Play Games service, so you can switch between a phone, tablet and TV without losing any progress. The only console maker that could offer something similar is Microsoft, and it has bungled every opportunity to do so.
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