The past few months have brought a lot of rumors about the possible development of Grand Theft Auto 6, but it is now a Take-Two Interactive patent that is thrilling fans of the franchise. The parent company of Rockstar seems to want to give non-playable characters in the next iteration of the series greater intelligence and navigation capabilities.
The patent, which is dated October 2010, records a virtual navigation system and method in a gaming environment. In simple terms, the idea will be to provide NPC (non-playable characters) with greater artificial intelligence.
GTA 6 may have a more organic and vibrant world
Achieving this objective will be the first step towards creating a much more credible and organic game world, where the pre-determined routines that these characters usually have in video games will be left behind.
Rockstar had already said that current AI solutions are getting a little outdated, so it would be critical for the future of its games to develop a way to give life to the characters that serve to compose the game world. The solution may well be registered in this patent now.
This patent also highlights that conventional systems allow producers limited access to certain resources. If they want to popularize their world with active elements, then new technology will be needed in order to offer them the necessary tools to create experiences worthy of the new generation.
In any game, the elements you see circulating in a city are acting according to scripts that allow only a certain number of instances. Typically, NPCs all drive at the same speed, follow the same paths and do the same things.
GTA 6 may be the best that the new generation has to offer
It is precisely this pattern of predictability of behavior that Rockstar wants to change in Grand Theft Auto 6. The company wants to abandon the unsuitable systems of the present to embrace the realistic virtual worlds of the future, which are not limited by hardware or software.
The systems present in the patent point to NPCs with different personalities and ways of acting. Perhaps they are able to react differently in different situations, adapting to the context instead of forcing producers to adapt to their limitations.
The possibilities for this new technology are endless, but they have the potential to transform the way passive subjects react to the player’s presence, resulting in more vibrant and realistic game worlds.
GTA 6 still has no release date, with the studio that produces it refusing to even talk about its development. Despite that where there is smoke there is usually fire, so maybe this is the year that the game will finally be announced.
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