Best Retro Games Part 2 by Ebox

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Best Retro Games Part 2 by Ebox

A TV Box gives you the opportunity to play the best Retro games ever created. This is our Best Retro Games Part 2 Enjoy!

Duck Hunt

The first one in our Best Retro Games Part 2 is Duck Hunt. A precursor to the modern first-person shooter, Duck Hunt didn’t allow you to blast zombies, mutants or even mutant zombies. But lowering the waterfowl population was just as satisfying. Perhaps it was the bundled NES Zapper – one of the finest lightguns we’ve wielded. Or maybe it was the chance to wipe the smirk off of that dog’s face.

Duck Hunt is a shooter game. Its objective is to shoot moving targets on the television screen in mid-flight. The game is played from a first-person perspective. It requires the NES Zapperlight gun, which the player aims and fires at the screen. Each round consists of a total of ten targets to shoot. Depending on the game mode the player selects prior to beginning play, one or two targets will appear on the scree. This happens at any given time and the player has three shots, or attempts, to hit them before they disappear.

More reasons to include this game in Best Retro Games Part 2

The player is required to successfully shoot a minimum number of targets in order to advance to the next round; failure will result in a game over. The difficulty increases as the player advances to higher rounds; targets will move faster and the minimum number of targets to shoot will increase. The player receives points upon shooting a target and will also receive bonus points for shooting all ten targets in a single round. Duck Hunt keeps track of the players’ highest score for all games played in a single session.

Duck Hunt has three different game modes to choose from. In “Game A” and “Game B”, the targets are flying ducks in a woodland area, and in “Game C” the targets are clay pigeons that are fired away from the player’s perspective into the distance. In “Game A”, one duck will appear on the screen at a time while in “Game B” two ducks will appear at a time.”Game A” allows a second player to control the movement of the flying ducks by using a normal NES controller. The gameplay starts at Round 1 and may continue up to Round 99. If the player completes Round 99, he or she will advance to Round 0. This is a kill screen (in “Game A”) where the game behaves erratically, such as targets that move haphazardly or don’t appear at all, and eventually ends.

The second in our Best Retro Games Part 2  is an amazing one. If Super Metroid taught us to fear the unknown, Link’s epic quest made it exciting again. A top-down Hyrule rammed with secrets and surprises, it’s a delight to explore. Not least when you figure out how the light and dark worlds slot together. Unlike these days where you have a nudge if you stray too far, here you’re encouraged to get gloriously, hopelessly lost – and you’ll have a whale of a time doing so.

Instead of continuing to use the side-scrolling perspective introduced to the series by Zelda II: The Adventure of Link, A Link to the Past reverts to an overhead perspective similar to that of the original.The Link to the Past still uses mechanics and concepts from the original game. It also introduces new elements and innovations. For instance, arrows are now separate items, as bombs are in the original, instead of using a Rupee to fire an arrow.

More reasons to include this game in Best Retro Games Part 2

A Link to the Past also takes concepts from The Adventure of Link, such as the magic meter, which is used by items such as the Lamp. Control of Link is more flexible than in previous games. Now he can walk diagonally and can run with the aid of the Pegasus Boots (Pegasus Shoes in the GBA version). They improved Link’s sword attack to swing sideways instead of merely stabbing forward; this gives his sword a broader range and makes combat easier. Link swings his sword as the default attack in future Zelda games, although stabbing is also possible in the later3D incarnations.

Recurring items and techniques were introduced for the first time in A Link to the Past, such as the Hookshot, the Master Sword, the Spin Attack technique, the Flute (even though its icon is an ocarina), and the Pegasus Boots. Heart Containers that increase the player’s maximum health (hit points) in the earlier two games are present. Also, many are split into “Pieces of Heart”, four of which make up one Heart Container. Most of them are well hidden, adding replay value to the game. All dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to land on lower levels.

A Link to the Past is the first appearance of what would subsequently become a major Zelda trademark: the existence of two parallel worldsbetween which the player travels. The first, called the Light World, is the ordinary Hyrule where Link grew up with his uncle. The second is what was once the Sacred Realm, but became the Dark World when Ganon acquired the Triforce. The Dark World is a corrupted version of Hyrule; the water is a dark, unpleasant blue-green color. In addition the grass is dead, skulls replace rocks and pots, and trees have faces.

More things about this game

People change forms in the Dark World based on their nature; without an item to prevent it (in this case, the Moon Pearl), Link turns into a pink rabbit. Each location in the Light World corresponds to a similar location in the Dark World. Usually with a similar physical structure but an opposite nature. E.g. a desert in the Light World corresponds to a swamp in the Dark World, a peaceful village in the Light World corresponds to a dilapidated town of thieves in the Dark World.

Link can travel from the Dark World to the Light World at almost any outside location by using the Magic Mirror. You can travel back to the Dark World again from the same location. He does that by using a temporary portal left behind on the map at the point where he reappears in the Light World. Otherwise, Link must use hidden warp locations throughout the Light World. He does that in order to travel from the Light World to the Dark World. Travel between worlds allows for puzzles in A Link to the Past that exploit structural differences between the Light and Dark Worlds. As Link may travel to otherwise inaccessible areas in one world by warping from parallel but accessible locations in the other world

This was our Best Retro Games Part 2. Leave your thoughts and prepare for more to come.

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